


But when everyone is dead except 2 players, the server can now again send 100 updates per second and you good reg returns. For example both teams rush B the server cant handle all the traffic of 10 people shooting at once and can only send for example 50 updates per second instead of 100 at that time, so everyone in that moment gets bad reg (which is shown by orange/yellow dots). Just because a server has the right setting does not mean it can still actually send 100 updates per second, some bad servers can’t handle it and you should lower your updaterate by 10 until the dots go away, note servers like this are very bad as it depends on how many players and how much action is going on at the time. My server has sv_maxupdaterate set to 100, but I’m still getting yellow/orange dots! The last few CS updates they briefly changed this to maximum 100 but because everyone had 101 in their config, it defaulted to 30 and caused mass spam to steam support asking them why, so because of this they changed the max to 102, just to stop the spam of forum threads to steam support, but really the correct setting you should use is 100, which matches perfectly with ex_interp 0.01 which I will go over next. Like I said, everyone just used to set it to 101 and leave it like that, this is wrong, the correct setting should match your interp otherwise will cause reg problems. Still on ♥♥♥♥ server, but using correct updaterate and interp.īut what if you join a server that does have sv_maxupdaterate set to 100+? ♥♥♥♥ server using the default sv_maxupdaterate 30, reg will be random and terrible. Try lowing your updaterate by increments of 10 until the yellow/orange dots go away, you will find servers that have maxupdaterate set to 30 they will go away when you set it to 30 etc. (I will cover this later) then join a server, if you see lots of orange and yellow dots on your net graph, this means your interp is set wrong for the server and you are not receiving the right amount of updates for your interp setting. To show this, set your updaterate to 100, then ex_interp 0. There is no way you can check what it is set to unless you have rcon to the server, but you can look at the lines on net_graph 1 to predict it. So how do you know what to set it to? Servers have a setting called sv_maxupdaterate which determine the maximum updates it will send to you, the default for a CS server is 30, which is bad, most servers nowadays have this set to 100+ but some publics you will find still have it set to 30. People just used to set this to 101 to match cmdrate but didn’t really know why. Cmdrate is data you send to the server, updaterate is data you receive from the server. Updaterate is a tricky one as the best setting is different depending on the server. Now with 101 you still get red dots from time to time, in fact the best cmdrate to use is always 5 more than your fps, so for the maximum 100fps 105 is fine.Īssuming you have 100fps (Always +5 your FPS, 100fps = 105 cmdrate.) Red dots at bottom of net graph showing unsent data.

Try setting your cmdrate to 50 for example and look at net_graph 1, lots of red dots at the bottom = bad. Red dots appear at the bottom when data is not sent because your cmdrate is not high enough. Now because most people use 100fps people set it 1 above this to 101, so that you are always sending more data than needed, but 101 actually isn’t enough. Cmdrate is data that you SEND to the server, so every time you shoot, walk, move your mouse, anything, cmdrate uploads data. So all the players thinking they have been playing with a rate of 25000 on LAN are wrong, you have been playing with 20000 all along.Īnother setting set wrong by 95% of people, the norm was to set this to 101 as your cl_updaterate was set to 101(I will cover this later) but again, this is wrong. This is because when you play on LAN rate is ignored and it uses sv_lan_rate instead, and by default, yes you guessed it, it is set to the maximum - 20000. When you play on LAN rate does nothing at all, in fact you could have rate set to 100 and it would have no effect on LAN. People also say "rate 25000 is for LAN and 20000 is for online", wrong again. Half-Life 1/CS actually has a maximum rate of 20000, it has been proven many times and setting your rate to 25000 is pointless. This is why today most players use a rate of 25000. Quake has rates too! And in fact the max rate on Quake is 25000. Quake, the game engine that was used to make Half-Life and in turn CS was created using the same engine. First we will start off with a quick history lesson. Ah rate, the setting that is set wrong by 95% of people who don’t have a clue and just copy everyone else.
